From Ex illis wiki
|Affects:||Charge reaction attacks.|
|Modify:||The Serjants’ charge reactions deals Ice damage instead of physical damage and, over 3 turns, the victim receives a 25% Accuracy (Melee, Ranged & Magic) penalty.|
The serjants who acquired magic powers can bewitch the point of their spear so it freezes their opponents, reducing their agility and speed in combat.
Elemental damage ignores armour, which is a great additional tool to a Serjant’s arsenal.
Chilling Spear deals biting Ice damage, numbing opponents and impairing their fighting abilities. This skill inflicts a long-lasting Accuracy penalty on each enemy hit, allowing the Spearmen to use their high level of defences even more efficiently.