Intimidation
From Ex illis wiki
| Units | Basic INT |
|---|---|
| Arbalestiers | 2.5 |
| Billmen | 3.75 |
| Franc Chevalers | 10 |
| Hobelars | 7.5 |
| Longbowmen | 2.5 |
| Mangonel | 10 |
| Serjants | 3.75 |
| Soffrances | 25 |
| Vileins | 2.5 |
| Ympes | 2 |
| Evocati | 8.33 |
| Nephilim | 8.33 |
| Emissarius | 120 |
| Heroes | Basic INT |
|---|---|
| William Wallace | 10 |
| Decurion/Centurion | 16.66 |
| Dismounted Baneret/Baron | 7.5 |
| Knight Baneret/Baron | 20 |
| Lucifer | 60 |
| Marrenne/Maistresse | 5 |
Intimidation (INT) is a value calculated per miniature which determines how scary the unit is in close combat. Powerful and offensive units tend to have a higher Intimidation than units who do not perform well in melees. The sum of all Intimidation values in a Zone is compared between both enemies and the player with the highest Intimidation gains a bonus to Morale while his/her opponent suffers a penalty.
This statistic increases with each level using this formula:
Final INT = Basic INT X 1.0717735Level (doubles every 10 levels)
