Armour Piercing

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Units Basic AP
Arbalestiers 10, R20
Billmen 25, S10
Franc Chevalers 10, S30
Hobelars 10, S20
Longbowmen 10, R15
Mangonel 10
Serjants 10
Mendicum 10
Soffrances 25
Vileins 10
Ympes 10
Evocati 20
Nephilim 20
Emissarius 40, S20
Heroes Basic AP
William Wallace 24
Decurion/Centurion 24
Dismounted Baneret/Baron 12
Knight Baneret/Baron12X, S30
Lucifer 25
Marrenne/Maistresse 12

Armour Piercing (AP) is a value representing the weapon’s capacity to pierce through armour. AP is compared to the defender’s Armour in an Asymptotic Ratio 2.5. However, if the Armour Piercing value is higher than the opponent’s Armour value, the armour is considered as giving no protection at all and the victim suffers full damage. Some warriors use multiple weapons during the battle, like a sword in melee and a lance to charge. If this is the case, the letter "S" is used for secondary melee weapons, and the letter "R" for range weapons.


This value currently increases with levelling, but this is expected to change with the integration of equipment. The current formula used is:

Final WpD = Basic WpD X 1.029183Level (gains 33% every 10 levels)


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