Dark Affliction

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Action Data
Effect:Affected miniatures cannot be healed over 3 turns and any progressive healing they were receiving ends.
Action Type:Spell, Dark
Success System:100%
Target:Every miniature in target zone except the caster
Range:0-2
Cost:1000 AcP, 3 VP
Others:-
Level 1
Range 0-2. Prevents every miniature in target zone from being healed over 3 turns.


Filled with dark powers, the nephilim can sometimes prevent the divine light from diffusing its brightness upon good warriors who are then unable to heal their wounds.


Dark Affliction is the perfect tool to deal with annoying long-lasting enemies or defensive units, negating them the possibility to be healed. Due to the fact that it can be used in close combat, the Nephilim can even wait until the last minute to use this power, adjusting to the enemy's choice of actions as the battle unfolds.


Upgrade: Lasts one extra turn.
Upgrade: Adds 1 FtP to every affected miniature.


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