From Ex illis wiki
- Crowd killer
- Dangerous for its allies
- Huge and intimidating
Since the Emissarius is a pure close combat monster, its size is only matched by the damage the beast causes. The downside of such a devastating force is that the creature does not care about its own allies. The Emissarius' most potent attacks will hit enemies and friends alike, so beware when choosing this monster’s assaults’ targets.
The Emissarius' sweet spot is at a distance of one zone, where the beast can use its huge scythe to inflict impressive damage. The weapon is so enormous that it cannot be swung at the enemies in the same zone and so, the Emissarius must use its hooves and claws in close combat.
- Long Stride: This unit's movements are not slowed by terrain features.
- Huge: This unit occupies 2 units’ space in its zone.
- Enraged: This unit only has a neutral morale state when its morale is positive. If its morale falls negative, its morale state becomes Furious. While Furious, the Emissarius gains 20% Initiative and Strength, but loses 20% Accuracy and Toughness.
- Aura of Terror: Every unit within one tile receives a progressive morale penalty (-10 per turn).
Emissarius are envoys of the major demon princes: Mammon, Baal-Zebub and Asmodai. While those giants are not rhetoric aces, their presence always gives an appreciable political power to their master when they have to negotiate with other important people. And if things go wrong, many would prefer to have Emissarius on their side instead of against them.
Fortunately, the Emissarius are not wandering creatures, travelling as they like on the European land. They always have to fulfill a particular mission for their master, from destroying a village as reprisals to murdering tough enemies. And if an army tries to oppose their plan, the Emissarius have the right stature to face it. Rumour has it that, because of these beasts, the demon princes are able to occupy major positions on Ex illis geopolitical scene.
The main gameplay aspect of the Emissarius is to take advantage as much as possible of its range one attacks unless it is really worth performing Rampage. The longer the Emissarius remains unengaged using its scythe, the greater the destruction. Sometimes, however, it can be better to throw the Emissarius into close combat using the very devastating Rampage.
When investing this amount of points in a single miniature, it is important to remember the powerful enemy attacks that will inflict serious damage to the Emissarius, such as Mangonel's Boulder, Franc Chevalers' Ravaging Charge, Magic Traps, Vengeful Strikes and of course, the dreaded Light and Dark Beams.
Main Article: Stats