Evocati's Skill Tree
From Ex illis wiki
| Divine Strike - Upgrade - Level 5 | Ravaging Charge - Upgrade - Level 5 | Beam of Light - Upgrade - Level 5 | |||
| Miniatures hit receive a Strength penalty. | Less tiring. | Accuracy bonus. | |||
| Ravaging Charge - Upgrade - Level 10 | Divine Strike - Upgrade - Level 10 | Heal - Upgrade - Level 10 | |||
| The second attack is allowed if the first one is blocked. | Miniatures hit receive an Accuracy penalty. | Swift Action -25%. | |||
| Beam of Light - Upgrade - Level 15 | Heal - Upgrade - Level 15 | Shield of Light - Upgrade - Level 15 | |||
| The more wounded the unit is, the stronger the beam is. | Veil cost is halved. | Swift Action -25%. | |||
| Deflecting Stance - Upgrade - Level 20 | Shield of Light - Upgrade - Level 20 | Cleanse - Upgrade - Level 20 | |||
| Retaliates are more accurate. | Immunizes against Light and Dark elements. | Swift Action -25%. | |||
| Double Attack - Mastery Skill - Level 25 | Light Blast - Mastery Skill - Level 25 | Bolts of Light - Mastery Skill - Level 25 | |||
| The unit attacks twice, but with a considerable Accuracy penalty. | Flying only. A powerful Light elemental attack targeting every grounded miniature in the same zone. | Close combat shooting. Each Evocati throws 5 bolts at the enemy using the Light element. | |||
| Double Attack - Upgrade - Level 30 | Light Blast - Upgrade - Level 30 | Bolts of Light - Upgrade - Level 30 | |||
| No Bad Lucks. | Units hit are slightly delayed. | Miniatures hit receive a Strength penalty. | |||
| Double Attack - Upgrade - Level 40 | Light Blast - Upgrade - Level 40 | Bolts of Light - Upgrade - Level 40 | |||
| Less tiring. | The unit takes off and perform the action if grounded. | Miniatures hit receive an Accuracy penalty. | |||
| Cleave - Final Skill - Level 50 | Celestial Assault - Final Skill - Level 50 | Redemption - Final Skill - Level 50 | |||
| A powerful armour-piercing attack that cannot be blocked or deflected. | Flying only. The unit charges at an unlimited distance, but ends up on the ground. Fatigue is proportional to the distance travelled. | The unit explodes causing a huge blast of Light in the same zone. Each Evocati dies in the process and cannot be brought back to life. | |||
- The arrows in the skill tree indicate a 10 level gap in which no new option is offered. When reaching this gap, players may choose a skill from a different path while waiting for new options to be available in their main path.

