Evocati's Skill Tree

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Divine Strike - Upgrade - Level 5 Ravaging Charge - Upgrade - Level 5 Beam of Light - Upgrade - Level 5
Miniatures hit receive a Strength penalty. Less tiring. Accuracy bonus.
Ravaging Charge - Upgrade - Level 10 Divine Strike - Upgrade - Level 10 Heal - Upgrade - Level 10
The second attack is allowed if the first one is blocked. Miniatures hit receive an Accuracy penalty. Swift Action -25%.
Beam of Light - Upgrade - Level 15 Heal - Upgrade - Level 15 Shield of Light - Upgrade - Level 15
The more wounded the unit is, the stronger the beam is. Veil cost is halved. Swift Action -25%.
Deflecting Stance - Upgrade - Level 20 Shield of Light - Upgrade - Level 20 Cleanse - Upgrade - Level 20
Retaliates are more accurate. Immunizes against Light and Dark elements. Swift Action -25%.
Double Attack - Mastery Skill - Level 25 Light Blast - Mastery Skill - Level 25 Bolts of Light - Mastery Skill - Level 25
Double Attack The unit attacks twice, but with a considerable Accuracy penalty. Flying only. A powerful Light elemental attack targeting every grounded miniature in the same zone. Close combat shooting. Each Evocati throws 5 bolts at the enemy using the Light element.
Double Attack - Upgrade - Level 30 Light Blast - Upgrade - Level 30 Bolts of Light - Upgrade - Level 30
Double Attack No Bad Lucks. Units hit are slightly delayed. Miniatures hit receive a Strength penalty.
Double Attack - Upgrade - Level 40 Light Blast - Upgrade - Level 40 Bolts of Light - Upgrade - Level 40
Double Attack Less tiring. The unit takes off and perform the action if grounded. Miniatures hit receive an Accuracy penalty.
Cleave - Final Skill - Level 50 Celestial Assault - Final Skill - Level 50 Redemption - Final Skill - Level 50
A powerful armour-piercing attack that cannot be blocked or deflected. Flying only. The unit charges at an unlimited distance, but ends up on the ground. Fatigue is proportional to the distance travelled. The unit explodes causing a huge blast of Light in the same zone. Each Evocati dies in the process and cannot be brought back to life.


  • The arrows in the skill tree indicate a 10 level gap in which no new option is offered. When reaching this gap, players may choose a skill from a different path while waiting for new options to be available in their main path.


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