Fatigue Rate
From Ex illis wiki
| Units | FR |
|---|---|
| Arbalestiers | 100% (Move 300%)
|
| Billmen | 125% (Attack 175%) |
| Franc Chevalers | 200% |
| Hobelars | 150% |
| Longbowmen | 100% (Shoot 125%) |
| Mangonel | 100% |
| Serjants | 125% |
| Mendicum | 125% |
| Soffrances | 100% |
| Vileins | 100% |
| Ympes | 100% |
| Evocati | 150% (Attack 175%) |
| Nephilim | 150% (Attack 175%) |
| Emissarius | 100% (Scythe 150%) |
| Heroes | FR |
|---|---|
| William Wallace | 125% (Attack 150%) |
| Decurion/Centurion | 150% (Attack 175%) |
| Dismounted Baneret/Baron | 150% |
| Knight Baneret/Baron | 200% |
| Lucifer | 100% (Attack 125%) |
| Marrenne/Maistresse | 100% (Attack 50%) |
The Fatigue Rate (FR) represents the unit’s ability to perform physical actions over a long period of time before becoming tired. This value, represented as a percentage, multiplies every action’s basic Fatigue cost. Characters wearing little armour tend to have a low Fatigue Rate while those wearing heavy armour tend to have a high one.
This value does not increase with Levelling.
