Michael's Swords
From Ex illis wiki
You are playing as Michael’s Sword, a detachment of veteran troops in the Legio Sancti sent by Archangel Michael to purge the country of the brigands that roam on your master’s land. For the past two weeks, you have been hunting a group of mercenaries who have have begun to rampage the area near Castres in Lengadòc. As you near the hamlet of Saint-Germier, you can finally catch up to your enemy and ready for battle.
Army Tips:
- With Dominicani, Minores and a Marrenne, you have excellent healing opportunities at your disposal. They can make your melee units last much longer than they normally would.
- Your Mangonel should allow you to disband enemy Longbowmen or Ympes that prefer to pepper your troops from a distance.
- Use the cheap Vileins and the hardened Serjants to lock the enemy in a melee before committing your elite Franc Chevalers and Evocati.
- The Knight Baneret and Franc Chevalers have a truly devastating charge. Use them wisely, and in a flank if possible. Beware, however, of the Baneret’s “For Glory” special rule…
- Your Decurion general and his retinue of Evocati are deadly in close-combat and can fly over enemies to reach behind their lines. But keep an eye on their Fatigue level: flying with heavy armour is quite tiring, and elite troops are not much better than cheap ones when exhausted.
Decurion
Heroic Power:
|
| Vengeful Strike | Benediction | Retinue Healing | |||
| Only usable from ground. Half of this weapon's damage is dealt as light damage proportionally to the amount of life lost. | Increases the Decurion and his Retinue's accuracy over 3 turns. | The Decurion heals his Retinue unit. | |||
Evocati
Special Rule:
|
| Divine Strike | Ravaging Charge | Heal | |||
| Each miniature performs a powerful melee attack dealing Light damage. | Flying only. A charge with a drastic Accuracy penalty allowing a second attack if the first one hits. | Heals the unit. | |||
Serjants (Sword)
Special Rule: |
| Shield Bash | Disciplined Strike | Double Attack | |||
| Does not break Stance. A weak melee attack denying opponents their chances to Evade or Deflect. | A melee attack adding no Fatigue, but having no chance of rolling Lucks. | Each miniature attacks twice, but with a considerable Accuracy penalty. | |||
Minores
Special Rule:
|
| Verse of Life | Restoration | Verse of Vigour | |||
| Verse. Range 0-2. Every friendly unit in range is progressively healed over time. | Finale. Range 0-2. Heals a large amount of life to target friendly unit. | Verse. Range 0-2. Every friendly unit in range receives a Toughness bonus. | |||
Knight Baneret
Special Rule:
Heroic Power:
|
| Heroic Charge | Boast | Daring Advance | |||
| A charge with a drastic accuracy penalty allowing a second attack if the first one hit. The second attack has increased chances of targeting an enemy Hero. | The Baneret halves the highest enemy Leadership in his zone and converts it to a morale bonus for his unit. | The Baneret attacks the closest enemy Hero in melee, but receives attacks from enemy miniatures in his way beforehand. | |||
Franc Chevalers
Special Rule:
|
| Ravaging Charge | Glorious Stand | Wedge Charge | |||
| A charge with a drastic Accuracy penalty allowing a second attack if the first one hits. | Defensive Stance. Gives a morale bonus to this unit. | A less accurate charge lowering enemy units' morale. | |||
Marrenne
Heroic Power:
|
| Gust | Flora Aspect | Regenerate | |||
| Range 1-2. Every miniature in target zone takes a small Wind damage. | The Marrenne is always the last miniature to be attacked in close combat. Lasts the whole game. | Range 0-1. Every friendly miniature in target zone progressively regains life over 3 turns. | |||
Arbalestiers
Special Rule:
|
| Point Blank | Jolt | Concentrate | |||
| Close combat shooting. More powerful than a normal shooting attack. | The unit charges their crossbows with electricity. Next shot deals additional Lightning damage. | Range 1. Unengaged target. Concentrated shooting towards a specific enemy unit. | |||
Vileins
Special Rule: |
| Jab | Stand | Prepare | |||
| Confident morale state only. A drastically more accurate attack. | Defensive Stance. Neutral morale state only. Sets a charge reaction with high priority. | Defensive Stance. Shaky morale state only. Miniatures perform a powerful death strike if defeated. | |||
Dominicani
Special Rule:
|
| Verse of Life | Restoration | Verse of Aggression | |||
| Verse. Range 0-2. Every friendly unit in range is progressively healed over time. | Finale. Range 0-2. Heals a large amount of target friendly unit's life. | Verse. Range 0-2. Every friendly unit in range receives a Melee Accuracy bonus. | |||
Mangonel
Special Rule:
|
| Boulder | Adjustments | Rocks | |||
| Range 2-4. The most devastating projectile in terms of sheer destruction. | Significantly reduces the next shot’s Scatter in the selected zone. | Range 1-3. Shoots small stones and is more similar to a hail of arrows than standard artillery shooting. | |||
