Motives/Affinities

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Indicates the morale categories relevant to a unit or faction. A unit's affinities are multiplied by the Heroes’ Motive value to get the Leadership bonus or penalty.


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Affinities

Every unit has Affinities, represented by pourcentages. Having an Affinity means receiving bonuses from Heroes with the appropriate Motive. For example, the Longbowmen’s “English” Affinity is set to 75% while the Broken Wing Hero has an “English” Motive of 20. A Longbowmen unit led by the Broken Wing Hero will receive a Leadership bonus of 15 from the English Motive and Affinity combined together (20 X 0.75).


Affinities Noble Lowborn Mercenary French English Celtic German Fleaudian Angelic Demonic Papal Mystic
Arbalestiers 50% 50%
Billmen 50% 50%
Franc Chevalers 75% 25%
Hobelars 50% 50%
Longbowmen 25% 75%
Mangonel 25% 75%
Mendicum 25% 75%
Serjants 100%
Soffrances 25% 75%
Vileins 100%
Ympes 50% 50%
Evocati 75% 25%
Nephilim 25% 75%
Emissarius 100%


Motives

Motives tend to vary between +/- 60, but some extremes can go beyond this.


Factions\Affinities Noble Lowborn Mercenary French English Celtic German Fleaudian Angelic Demonic Papal Mystic
Aquitània 40 -30 20 -20
Ardenti -60 40 -100 80 -60
Arth Byddin 40 -60 40 20 -40 -40
Artois 40 -20 40 -20 -20
Avignon 40 -20 20 -60 40
Bàideanach 20 20 -20 -40 40 -20
Bourgogne 40 -15 40 -20 20 -20
Brec'Helean 20 40 40 -40 -60
Breizh 40 -20 20 -20 40 -20
Broken Wing 40 20 -40 20 20
Champagne 40 -20 40 -40 -20
Cornwall 40 -20 -20 40 -20
English Crown 80 -40 -40 60 -20
French Crown 60 -40 60 -60 -20
Gesellschaft 40 20 20 20 -20
Gloucester 40 20 -20 -40 40 -20
Hereford 60 -20 -20 40 -20
Lancaster 40 20 -20 -20 40 -20
Legio Sancti 20 40 -80 -20
Lengadòc 40 -20 40 -40
Lodainn 40 -20 -20 20 -20
Luciferi 20 20 -100
Lux Dei -40 60 -80 20 -40
Normandie 40 -30 20 -20
Provence 40 20 -20 -20
Rheinpfalz 40 -40 30 30 -20
Savoie 40 -20 20 -20
Seelie 20 40 60 -60 -60 -60
Sons of Scotland 60 -20 -100 60 -20
Tuatha dé Danann -60 60 40 -40 -60
Unseelie -80 -80 -60 60 -60 60 -60 60
Valois-Anjou 40 20 -20 40 -40 -20


List of Motives and Affinities

Noble Affinity/Motive: Represents those who see themselves as being better than others, who possesses a social rank and subjects.

Lowborn Affinity: Represents how close to the people this unit is and the fact that it is considered expendable.

Lowborn Motive: Represents a leader's generosity and consideration he has towards mere peasants.

Mercenary Affinity: Represents professional life focused on fighting.

Mercenary Motive: Represents wealthy leaders with lots of resources and contacts.

English, French, Celtic and German Affinity/Motive: Represents the Hero or unit's origins.

Fleaudian Affinity: Represents the fact that this unit is part of a strange or marginal race, most oftenly badly perceived by others.

Fleaudian Motive: Represents the level of acceptation of a leader towards other races.

Angelic Affinity: Represents a unit made up of angels.

Angelic Motive: Represents a leader who accepts angels' company within his army, without necessarily being linked to religion.

Demonic Affinity: Represents a unit made up of demons.

Demonic Motive: Represents a leader's level of acceptation towards demonic presence within his army.

Papal Affinity: Represents a unit's religious implication.

Papal Motive: Represents a leader's religious implication.

Mystic Affinity: Represents soulless creatures and automatons which do not react to normal leaders.

Mystic Motive: Represents the power to control soulless creatures and automatons.


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