From Ex illis wiki
Indicates the morale categories relevant to a unit or faction. A unit's affinities are multiplied by the Heroes’ Motive value to get the Leadership bonus or penalty.
Every unit has Affinities, represented by pourcentages. Having an Affinity means receiving bonuses from Heroes with the appropriate Motive. For example, the Longbowmen’s “English” Affinity is set to 75% while the Broken Wing Hero has an “English” Motive of 20. A Longbowmen unit led by the Broken Wing Hero will receive a Leadership bonus of 15 from the English Motive and Affinity combined together (20 X 0.75).
Motives tend to vary between +/- 60, but some extremes can go beyond this.
|Sons of Scotland||60||-20||-100||60||-20|
|Tuatha dé Danann||-60||60||40||-40||-60|
List of Motives and Affinities
Noble Affinity/Motive: Represents those who see themselves as being better than others, who possesses a social rank and subjects.
Lowborn Affinity: Represents how close to the people this unit is and the fact that it is considered expendable.
Lowborn Motive: Represents a leader's generosity and consideration he has towards mere peasants.
Mercenary Affinity: Represents professional life focused on fighting.
Mercenary Motive: Represents wealthy leaders with lots of resources and contacts.
English, French, Celtic and German Affinity/Motive: Represents the Hero or unit's origins.
Fleaudian Affinity: Represents the fact that this unit is part of a strange or marginal race, most oftenly badly perceived by others.
Fleaudian Motive: Represents the level of acceptation of a leader towards other races.
Angelic Affinity: Represents a unit made up of angels.
Angelic Motive: Represents a leader who accepts angels' company within his army, without necessarily being linked to religion.
Demonic Affinity: Represents a unit made up of demons.
Demonic Motive: Represents a leader's level of acceptation towards demonic presence within his army.
Papal Affinity: Represents a unit's religious implication.
Papal Motive: Represents a leader's religious implication.
Mystic Affinity: Represents soulless creatures and automatons which do not react to normal leaders.
Mystic Motive: Represents the power to control soulless creatures and automatons.