Special Rules

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Special Rules

Most units have some special rules which the players have to know to fully grasp how each unit works. Most special rules are designed to be easy to remember and ease up learning intricate mechanisms

Here is the list of all special rules in Ex Illis:


Artillery

Must reload between each shot. Heroes are less likely to be hit. Each consecutive shot in the same zone scatters less.

Affected Unit(s):

Aura of Terror

Every unit within one tile receives a progressive morale penalty (-10 per turn).

Affected Unit(s):


Chants

- Verses affect every allied unit within a range of 2 zones.
- Verses' effects are continuous, as long as the unit does not perform any action other than a Verse, or becomes engaged.
- A same Verse cast by 2 different units has a cumulative effect.
- A Finale's power is proportional to the number of Verses used by this unit, but ends all active Verses.

Affected Unit(s):


Common

50% less penalty points are imposed to this unit when exceeding in any Muster Category.

Affected Unit(s):


Cowards

Unless acting as a Retinue, this unit cannot charge unengaged enemies.

Affected Unit(s):


Dark Presence

Drains 2% of every miniatures' life in the same zone.

Affected Unit(s):


Enraged

This unit only has a neutral morale state when its morale is positive. If its morale falls negative, its morale state becomes Furious. While Furious, the Emissarius gains 20% Initiative and Strength, but loses 20% Accuracy and Toughness.

Affected Unit(s):


Exasperation

Lucifer is fearless and is affected by morale modifiers only when he kills. If the number of people Lucifer kills exceeds 2/3 of his point value, he leaves the battlefield, exasperated.

Affected Unit(s):


Fast Cavalry

Not subject to enemy cut down when leaving close combat.

Affected Unit(s):


For Glory

Charges compulsively enemy Heroes when Confident or Overconfident. This rule ignores units located in a zone containing a terrain feature.

Affected Unit(s):


Generic

Basic Leadership of allied Heroes increases by 50%.

Affected Unit(s):

Heavy Cavalry Charge

This unit's charge is impossible to deflect and inflicts a morale penalty (4 per knight) to attacked units if their miniatures have a Bulk of 3 or less.

Affected Unit(s):

Huge

This unit occupies 2 units’ space in its zone.

Affected Unit(s):


Impetuous

Charges compulsively when Confident or Overconfident. This rule ignores units located in a zone containing a terrain feature.

Affected Unit(s):


Laborious Movements

Moving requires twice the usual time. The unit cannot charge or retreat. When it flees, it is considered destroyed.

Affected Unit(s):


Light Cavalry Charge

This unit's charge is impossible to deflect and inflicts a morale penalty (2 per knight) to attacked units if their miniatures have a Bulk of 3 or less.

Affected Unit(s):

Loner

Lucifer is a hero, but is still considered a unit on his own. He cannot join any unit and so, have no Retinue.

Affected Unit(s):


Long Stride

This unit's movements are not slowed by terrain features.

Affected Unit(s):


Meditation

The action Wait gives back to this unit 75% of its accumulated Fatigue and Veil instead of 50%.

Affected Unit(s):


Pavises

Pavises: Arbalestiers are almost immune to enemy shooting. Missile block 80%.

Affected Unit(s):


Polearm

Attacks are tiring and take an extra 500 AcP recovery time. Charge reaction attacks are done with their Secondary melee weapon.

Affected Unit(s):


Psychological Weapon

Inflicts a morale penalty (-10) to every unit in the target zone.

Affected Unit(s):


Reload

Reload: Crossbowmen need to reload between each shot.

Affected Unit(s):


Soulless

This unit does not receive the Basic Leadership value of allied Heroes. Only have a basic morale state. If their morale turns negative, the unit is disabled.

Affected Unit(s):

Teleport

Diagonal movements and terrain penalties do not slow down this unit when moving. It accumulates Veil instead of Fatigue for all movements.

Affected Unit(s):

Heroic Powers

Each Hero has one Heroic Power which affects the Hero himself/herself and his/her Retinue. As soon as the Hero is defeated, his/her Heroic Power stops functionning. If the Hero is resurrected, his/her Heroic Power's effects are restored.


Against the Odds

When outnumbered, the unit is given an Accuracy bonus which is proportional to the Intimidation modifier.

Negative Intimidation Accuracy Bonus
1 : 1 and lower No penalty
1.5 : 1 +17%
2 : 1 +33%
2.5 : 1 +50%
3 : 1 +67%
3.5 : 1 +83%
4 : 1 or more +100%

Affected Hero(es):


Avenger

The damage dealt by the unit increases progressively as the unit loses Retinue members. The bonus damage is equal to the pourcentage of lost miniatures in the unit, not counting the Hero.

Affected Hero(es):


Disabused

Lucifer's Intimidation increases proportionally to his number of kills.

Affected Unit(s):


Hero Killer

Increases by 50% the damage dealt by the Baneret's unit in melee against enemy Heroes.

Affected Hero(es):


Refreshing Presence

Constantly restores her Retinue's Fatigue and Veil.

Affected Hero(es):


Faction Rules

These special rules are only applied if the Hero is elected to be the army's General.


Anglo-Normans

French and English units gain 10% in Toughness.

Affected Faction(s):


Arrière-ban

Lowborn units gain 10% in Hit Points.

Affected Faction(s):


Celestial Army

Angelic units cost 15% less to field, but Fleaudian and Demonic units are considered special.

Affected Faction(s):


Celtic Traditions

Celtic units cost 15% less to field, but Papal and Angelic units become special choices.

Affected Faction(s):


Clos des Galées

Heroes gain 20% in Armour.

Affected Faction(s):


Dean Miners

Lowborn units gain 50% in Earth Resistance.

Affected Faction(s):


Discipline

Angelic and Generic units' Morale Sensitivity is lowered by 10%.

Affected Faction(s):


Endless Blades

Nephilim units get 15% bonus to their HP, Accuracy and Defences, but their cost is increased by 20%.

Affected Faction(s):


Esprit de corps

Noble units' Morale Sensitivity is lowered by 10%.

Affected Faction(s):


Expurgation

Angelic and Generic units have a Fire damage bonus when they roll a Luck on their melee attacks.

Affected Faction(s):


Fallen

Angelic and Demonic units cost 10% less points to field, but Papal units are considered special.

Affected Faction(s):


Fallen Honour

Fallen angels have no muster penalties but human units are special.

Affected Faction(s):


Frankish Forces

French and Germanic units cost 10% less to field, but Papal units become special choices.

Affected Faction(s):


Free-Companies

Mercenary units' Morale Sensitivity is lowered by 10%.

Affected Faction(s):


Holy See

Papal and Angelic units cost 10% less to field, but Fleaudian and Demonic units become special choices.

Affected Faction(s):


House Plantagenet

French and English units cost 10% less to field, but Celtic units become special choices.

Affected Faction(s):


Jousting Tournaments

Franc Chevalers gain 10% in Melee Accuracy but are always Impetuous.

Affected Faction(s):


Knightly Tradition

75% less penalty points are imposed to Franc Chevalers exceeding in any Muster Category.

Affected Faction(s):


Knights of the Round

Melee Accuracy, Toughness and basic cost for the Franc Chevalers is increased by 33%.

Affected Faction(s):


Lia Fail

Celtic units in the army benefit from the Marrenne/Maistresse's Refreshing Presence.

Affected Faction(s):


Lowland Host

Celtic and Mercenary units cost 10% less to field, but English units become special choices.

Affected Faction(s):


Master of Arbalestiers

Arbalestiers gain 20% in Ranged Accuracy, but cost 10% more to field.

Affected Faction(s):


Merchant Cities

Mercenary and Fleaudian units cost 10% less to field, but Papal units become special choices.

Affected Faction(s):

Montagnards

Lowborn units‘ Fatigue Rate is reduced by 25%.

Affected Faction(s):


Moon Children

Heroes and units in the Magic category will accumulate Veil 10% slower.

Affected Faction(s):


Ordo Magicum

Noble units and Heroes gain 20% in Magic power.

Affected Faction(s):


Saxon Blood

Lowborn units gain 15% in Toughness.

Affected Faction(s):


Scotto-Normans

French and Celtic units gain 10% in Toughness.

Affected Faction(s):


Semonce des nobles

French and Generic units cost 10% less to field, but English units become special choices.

Affected Faction(s):


Southern Education

Noble units gain 20% in all Resistances.

Affected Faction(s):


Stirling Veterans

Vileins' Aggressiveness and Intimidation is increased by 50%.

Affected Faction(s):


The Riaghladair's Army

Lowborn and Celtic units' Morale Sensitivity is lowered by 10%.

Affected Faction(s):


The Unblessed

75% less penalty points are imposed to Demonic and Fleaudian units exceeding in any Muster Category.

Affected Faction(s):


Untainted

75% less penalty points are imposed to Angelic units exceeding in any Muster Category.

Affected Faction(s):


Val Sans Retour

Celtic and Fleaudian units receive a bonus of 20% to Elemental Resistances while in forests.

Affected Faction(s):


Viking Blood

Lowborn units gain 10% in Strength.

Affected Faction(s):


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