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| Vileins
| Billmen
| Franc Chevalers
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- - Cannon fodder
- - Abilities based on morale
- - Can be surprisingly efficient
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- - Offensive unit with heavy attacks
- - Vulnerable to enemy shooting
- - Perfect against cavalry or monsters
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- - Elite heavy cavalry
- - Truly devastating charge
- - Not at its best in long melees
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| Hobelars
| Arbalestiers
| Longbowmen
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- - Very mobile unit
- - Strong charge
- - Mediocre in melee
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- - Slow but powerful shooters
- - Can shoot while engaged
- - Very well protected from enemy shooting
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- - Elite archers
- - Can shoot quickly or accurately
- - Can sap enemy morale
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| Soffrances
| Ympes
| Mangonel
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- - Large monsters with a lot of HP
- - Efficient against most enemies
- - Inflict nasty side effects
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- - Offensive casters
- - Agile but very vulnerable
- - Dangerous for enemy casters
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- - Field artillery
- - Slow, inaccurate but deadly
- - Long-ranged projectiles
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| Serjants (Sword)
| Serjants (Spear)
| Dominicani
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- - Core offensive infantry
- - Shines in prolonged melees
- - Excellent against lightly armoured foes
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- - Core defensive infantry
- - Excellent against cavalry and monsters
- - Good charge receiver
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- - Healers
- - Wide area support
- - Offensive effects
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| Minores
| Evocati
| Nephilim
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- - Healers
- - Wide area support
- - Defensive effects
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- - Powerful close combat unit
- - Can fly
- - Can heal itself
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- - Powerful close combat unit
- - Teleports itself
- - Invokes curses on enemies
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| Emissarius
| Legionari
| Berserkr
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- - Crowd killer
- - Dangerous for its allies
- - Huge and intimidating
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- - Mix of melee and shooting
- - High damage
- - Very resistant to shooting
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- - Skirmishers
- - Fast and furious
- - Fragile
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