Weapon Damage
From Ex illis wiki
| Units | Basic WpD |
|---|---|
| Arbalestiers | 16, R16 |
| Billmen | 36, S20 |
| Franc Chevalers | 20, S60 |
| Hobelars | 20, S40 |
| Longbowmen | 16, R16 |
| Mangonel | 16 |
| Serjants | 20, S10 |
| Mendicum | 16 |
| Soffrances | 60 |
| Vileins | 20 |
| Ympes | 12 |
| Evocati | 32 |
| Nephilim | 32 |
| Emissarius | 100, S70 |
| Heroes | Basic WpD |
|---|---|
| William Wallace | 32 |
| Decurion/Centurion | 37 |
| Dismounted Baneret/Baron | 20 |
| Knight Baneret/Baron | 20, S60 |
| Lucifer | 90 |
| Marrenne/Maistresse | 12 |
Weapon Damage (WpD) is the basic damage value for an attack. To determine the Final damage, this value is first modulated by a comparison Strength/Toughness, then by an Armour/Armour Piercing comparison and, finally, is added a 20% random factor. Some warriors use multiple weapons during the battle, like a sword in melee and a lance to charge. If this is the case, the letter "S" is used for secondary weapons, and the letter "R" for range weapons.
This value currently increases with Levelling, but this is expected to change with the integration of equipment. The current formula used is:
Final WpD = Basic WpD X 1.029183Level (gains 33% every 10 levels)
